On the other hand, the gate to Tostarena Ruins was designed to resemble an inverted triangle as a recall to the Inverted Pyramid. The concept art also shows that initially the town was supposed to have a bridge built over a road. Tostarena Town in particular was designed to create a contrast between the curved lines of the dunes and the more linear design of the buildings. Some elements introduced in Tostarena, namely the Sphynx and the Moe-Eyes, were reportedly a reference to Super Mario Land, another game that features Sphinxes and Moai-like beings in a part-desert kingdom. The main visible differences are the town having just two rows of buildings forming one street while featuring a wooden gate at the entrance and the Inverted Pyramid being actually a floating pyramid resembling that of Chichen Itza. The concept art already included Tostarena Town, Tostarena Ruins and the Inverted Pyramid, as well as the ice pillars covering parts of the desert. The sketch of the early design showed that the poncho and sombrero were already considered as the location's typical outfits, even though the motif of the sombrero was different and the poncho was supposed to be worn over Mario's usual suit and to be paired with boots. The Sand Kingdom was based on Mexico because the director of Super Mario Odyssey, Kenta Motokura, liked the country and his trip there had left a strong impression on him.
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